PAYLAŞIM Chaotic Generator 1299 sorunsuz calıstırma ve ekleme

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Konu Başlığı Chaotic Generator 1299 sorunsuz calıstırma ve ekleme
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21.evnt



EVENT 17550

E SELECT_MSG 600 61000 60000 42010 60001 42020 60002 42030 60003 22040 60004 42050 60005 42060 60006 42070 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ;

END



EVENT 42010 ; Fragment of Arrogance

E RUN_EVENT 42011 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.

E RUN_EVENT 42012

END



EVENT 42011 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.

A HOWMUCH_ITEM 389160000 0 0

E SAY -1 -1 61001 -1 -1 -1 -1 -1 -1 -1

E RETURN

END



EVENT 42012 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.

A HOWMUCH_ITEM 389160000 1 9999

E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)

E RUN_EVENT 42013

E RUN_EVENT 42014

E RUN_EVENT 42015

E RUN_EVENT 42016

E RUN_EVENT 42017

E RUN_EVENT 42018

E RUN_EVENT 42019

END



EVENT 42013 ; DICE FOR SHERION

A CHECK_DICE 1

E RUN_EXCHANGE 40001

END



EVENT 42014 ; DICE FOR LUGIAS

A CHECK_DICE 2

E RUN_EXCHANGE 40001

END



EVENT 42015 ; DICE FOR AVEDON

A CHECK_DICE 3

E RUN_EXCHANGE 40001

END



EVENT 42016 ; DICE FOR HELENOID

A CHECK_DICE 4

E RUN_EXCHANGE 40001

END



EVENT 42017 ; DICE FOR HELL BLOOD

A CHECK_DICE 5

E RUN_EXCHANGE 40001

END



EVENT 42018 ; DICE FOR GARP

A CHECK_DICE 6

E RUN_EXCHANGE 40001

END



EVENT 42019 ; DICE FOR ELYSIUM

A CHECK_DICE 7

E RUN_EXCHANGE 40001

END



EVENT 42020 ; Fragment of Gluttony

E RUN_EVENT 42021 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.

E RUN_EVENT 42022

END



EVENT 42021 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.

A HOWMUCH_ITEM 389161000 0 0

E SAY -1 -1 60001 -1 -1 -1 -1 -1 -1 -1

E RETURN

END



EVENT 42022 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.

A HOWMUCH_ITEM 389161000 1 9999

E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)

E RUN_EVENT 42023

E RUN_EVENT 42024

E RUN_EVENT 42025

E RUN_EVENT 42026

E RUN_EVENT 42027

E RUN_EVENT 42028

E RUN_EVENT 42029

END



EVENT 42023 ; DICE FOR SHERION

A CHECK_DICE 1

E RUN_EXCHANGE 40002

END



EVENT 42024 ; DICE FOR LUGIAS

A CHECK_DICE 2

E RUN_EXCHANGE 40002

END



EVENT 42025 ; DICE FOR AVEDON

A CHECK_DICE 3

E RUN_EXCHANGE 40002

END



EVENT 42026 ; DICE FOR HELENOID

A CHECK_DICE 4

E RUN_EXCHANGE 40002

END



EVENT 42027 ; DICE FOR HELL BLOOD

A CHECK_DICE 5

E RUN_EXCHANGE 40002

END



EVENT 42028 ; DICE FOR GARP

A CHECK_DICE 6

E RUN_EXCHANGE 40002

END



EVENT 42029 ; DICE FOR ELYSIUM

A CHECK_DICE 7

E RUN_EXCHANGE 40002

END



EVENT 42030 ; Fragment of Rage

E RUN_EVENT 42031 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.

E RUN_EVENT 42032

END



EVENT 42031 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.

A HOWMUCH_ITEM 389162000 0 0

E SAY -1 -1 60002 -1 -1 -1 -1 -1 -1 -1

E RETURN

END



EVENT 42032 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.

A HOWMUCH_ITEM 389162000 1 9999

E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)

E RUN_EVENT 42033

E RUN_EVENT 42034

E RUN_EVENT 42035

E RUN_EVENT 42036

E RUN_EVENT 42037

E RUN_EVENT 42038

E RUN_EVENT 42039

END



EVENT 42033 ; DICE FOR SHERION

A CHECK_DICE 1

E RUN_EXCHANGE 40003

END



EVENT 42034 ; DICE FOR LUGIAS

A CHECK_DICE 2

E RUN_EXCHANGE 40003

END



EVENT 42035 ; DICE FOR AVEDON

A CHECK_DICE 3

E RUN_EXCHANGE 40003

END



EVENT 42036 ; DICE FOR HELENOID

A CHECK_DICE 4

E RUN_EXCHANGE 40003

END



EVENT 42037 ; DICE FOR HELL BLOOD

A CHECK_DICE 5

E RUN_EXCHANGE 40003

END



EVENT 42038 ; DICE FOR GARP

A CHECK_DICE 6

E RUN_EXCHANGE 40003

END



EVENT 42039 ; DICE FOR ELYSIUM

A CHECK_DICE 7

E RUN_EXCHANGE 40003

END



EVENT 22040 ; Fragment of Sloth

E RUN_EVENT 22041 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.

E RUN_EVENT 22042

END



EVENT 22041 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.

A HOWMUCH_ITEM 389163000 0 0

E SAY -1 -1 60003 -1 -1 -1 -1 -1 -1 -1

E RETURN

END



EVENT 22042 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.

A HOWMUCH_ITEM 389163000 1 9999

E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)

E RUN_EVENT 22043

E RUN_EVENT 22044

E RUN_EVENT 22045

E RUN_EVENT 22046

E RUN_EVENT 22047

E RUN_EVENT 22048

E RUN_EVENT 22049

END



EVENT 22043 ; DICE FOR SHERION

A CHECK_DICE 1

E RUN_EXCHANGE 40004

END



EVENT 22044 ; DICE FOR LUGIAS

A CHECK_DICE 2

E RUN_EXCHANGE 40004

END



EVENT 22045 ; DICE FOR AVEDON

A CHECK_DICE 3

E RUN_EXCHANGE 40004

END



EVENT 22046 ; DICE FOR HELENOID

A CHECK_DICE 4

E RUN_EXCHANGE 40004

END



EVENT 22047 ; DICE FOR HELL BLOOD

A CHECK_DICE 5

E RUN_EXCHANGE 40004

END



EVENT 22048 ; DICE FOR GARP

A CHECK_DICE 6

E RUN_EXCHANGE 40004

END



EVENT 22049 ; DICE FOR ELYSIUM

A CHECK_DICE 7

E RUN_EXCHANGE 40004

END



EVENT 42050 ; Fragment of Sloth

E RUN_EVENT 42051 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.

E RUN_EVENT 42052

END



EVENT 42051 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.

A HOWMUCH_ITEM 389164000 0 0

E SAY -1 -1 60004 -1 -1 -1 -1 -1 -1 -1

E RETURN

END



EVENT 42052 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.

A HOWMUCH_ITEM 389164000 1 9999

E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)

E RUN_EVENT 42053

E RUN_EVENT 42054

E RUN_EVENT 42055

E RUN_EVENT 42056

E RUN_EVENT 42057

E RUN_EVENT 42058

E RUN_EVENT 42059

END



EVENT 42053 ; DICE FOR SHERION

A CHECK_DICE 1

E RUN_EXCHANGE 40005

END



EVENT 42054 ; DICE FOR LUGIAS

A CHECK_DICE 2

E RUN_EXCHANGE 40005

END



EVENT 42055 ; DICE FOR AVEDON

A CHECK_DICE 3

E RUN_EXCHANGE 40005

END



EVENT 42056 ; DICE FOR HELENOID

A CHECK_DICE 4

E RUN_EXCHANGE 40005

END



EVENT 42057 ; DICE FOR HELL BLOOD

A CHECK_DICE 5

E RUN_EXCHANGE 40005

END



EVENT 42058 ; DICE FOR GARP

A CHECK_DICE 6

E RUN_EXCHANGE 40005

END



EVENT 42059 ; DICE FOR ELYSIUM

A CHECK_DICE 7

E RUN_EXCHANGE 40005

END



EVENT 42060 ; Fragment of Lechery

E RUN_EVENT 42061 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.

E RUN_EVENT 42062

END



EVENT 42061 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.

A HOWMUCH_ITEM 389165000 0 0

E SAY -1 -1 60005 -1 -1 -1 -1 -1 -1 -1

E RETURN

END



EVENT 42062 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.

A HOWMUCH_ITEM 389165000 1 9999

E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)

E RUN_EVENT 42063

E RUN_EVENT 42064

E RUN_EVENT 42065

E RUN_EVENT 42066

E RUN_EVENT 42067

E RUN_EVENT 42068

E RUN_EVENT 42069

END



EVENT 42063 ; DICE FOR SHERION

A CHECK_DICE 1

E RUN_EXCHANGE 40006

END



EVENT 42064 ; DICE FOR LUGIAS

A CHECK_DICE 2

E RUN_EXCHANGE 40006

END



EVENT 42065 ; DICE FOR AVEDON

A CHECK_DICE 3

E RUN_EXCHANGE 40006

END



EVENT 42066 ; DICE FOR HELENOID

A CHECK_DICE 4

E RUN_EXCHANGE 40006

END



EVENT 42067 ; DICE FOR HELL BLOOD

A CHECK_DICE 5

E RUN_EXCHANGE 40006

END



EVENT 42068 ; DICE FOR GARP

A CHECK_DICE 6

E RUN_EXCHANGE 40006

END



EVENT 42069 ; DICE FOR ELYSIUM

A CHECK_DICE 7

E RUN_EXCHANGE 40006

END



EVENT 42070 ; Fragment of Lechery

E RUN_EVENT 42071 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.

E RUN_EVENT 42072

END



EVENT 42071 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.

A HOWMUCH_ITEM 389166000 0 0

E SAY -1 -1 60006 -1 -1 -1 -1 -1 -1 -1

E RETURN

END



EVENT 42072 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.

A HOWMUCH_ITEM 389166000 1 9999

E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)

E RUN_EVENT 42073

E RUN_EVENT 42074

E RUN_EVENT 42075

E RUN_EVENT 42076

E RUN_EVENT 42077

E RUN_EVENT 42078

E RUN_EVENT 42079

END



EVENT 42073 ; DICE FOR SHERION

A CHECK_DICE 1

E RUN_EXCHANGE 40007

END



EVENT 42074 ; DICE FOR LUGIAS

A CHECK_DICE 2

E RUN_EXCHANGE 40007

END



EVENT 42075 ; DICE FOR AVEDON

A CHECK_DICE 3

E RUN_EXCHANGE 40007

END



EVENT 42076 ; DICE FOR HELENOID

A CHECK_DICE 4

E RUN_EXCHANGE 40007

END



EVENT 42077 ; DICE FOR HELL BLOOD

A CHECK_DICE 5

E RUN_EXCHANGE 40007

END



EVENT 42078 ; DICE FOR GARP

A CHECK_DICE 6

E RUN_EXCHANGE 40007

END



EVENT 42079 ; DICE FOR ELYSIUM

A CHECK_DICE 7

E RUN_EXCHANGE 40007

END





Quest_Talk_us.tbl

PHP- Kodu:

61000 Chaotic Generator: You can exchange your fragment for precious items !

Quest_Menu_us.tbl

PHP- Kodu:

60000 Fragment of Arrogance

60001 Fragment of Gluttony

60002 Fragment of Rage

60003 Fragment of Sloth

60004 Fragment of Lechery

60005 Fragment of Jealousy

60006 Fragment of Avarice







Database table: dbo.ITEM_EXCHANGE



PHP- Kodu:

delete from ITEM_EXCHANGE where nIndex = '40001'

delete from ITEM_EXCHANGE where nIndex = '40002'

delete from ITEM_EXCHANGE where nIndex = '40003'

delete from ITEM_EXCHANGE where nIndex = '40004'

delete from ITEM_EXCHANGE where nIndex = '40005'

delete from ITEM_EXCHANGE where nIndex = '40006'

delete from ITEM_EXCHANGE where nIndex = '40007'



insert into [ITEM_EXCHANGE] values (40001,600,'Chaotic Generator','Fragment of Arrogance',101,389160000,1,0,0,0,0,0,0,0,0,379153000,2500,320410011,2000,111110003,1500,126410003,2000,189601135,500)

insert into [ITEM_EXCHANGE] values (40002,600,'Chaotic Generator','Fragment of Gluttony',101,389161000,1,0,0,0,0,0,0,0,0,800021000,2500,320410012,2000,119301131,1500,199301138,2000,169301134,500)

insert into [ITEM_EXCHANGE] values (40003,600,'Chaotic Generator','Fragment of Rage',101,389162000,1,0,0,0,0,0,0,0,0,800028000,2500,320410013,2000,340310108,1500,149101103,2000,199101105,500)

insert into [ITEM_EXCHANGE] values (40004,600,'Chaotic Generator','Fragment of Sloth',101,389163000,1,0,0,0,0,0,0,0,0,800014000,2500,330610263,2000,310310006,1500,310310004,2000,340410109,500)

insert into [ITEM_EXCHANGE] values (40005,600,'Chaotic Generator','Fragment of Lechery',101,389164000,1,0,0,0,0,0,0,0,0,156210003,2500,330610260,2000,310610106,1500,159301511,2000,139301521,500)

insert into [ITEM_EXCHANGE] values (40006,600,'Chaotic Generator','Fragment of Jealousy',101,389165000,1,0,0,0,0,0,0,0,0,169302411,2500,330310014,2000,310410107,1500,310410105,2000,340610107,500)

insert into [ITEM_EXCHANGE] values (40007,600,'Chaotic Generator','Fragment of Avarice',101,389166000,1,0,0,0,0,0,0,0,0,379107000,2500,330150256,2000,330110255,1500,330150257,2000,320310126,500)

K_NPC



delete from K_NPC where ssid = '600'



PHP- Kodu:

Insert into [K_NPC] values (600,'Chaotic Generator',30200,100,0,0,2,1,143,1,1,1,0,100,0,0,700000,0,0,15000,642,842,0,1000,0,0,1000,0,0,0,30000,30000,30000,30000,30000,30000,30000,100,5,5,5,0,603,0,0,0)

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